Elemental Spell (Acid) You can cast a spell with half or all its damage type replaced with this feat's damage type. Distant Spellstrike (Su) Ranged spellstrike range increases to maximum range of weapon if greater. Clustered Shots Total damage from full-round ranged attacks before applying DR Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage. Bane Blade (Su) Add bane special ability to arcane pool options. Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Arcane Pool +5 (14/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers. with masterwork elven branched spear) Special Attacks arcane pool (+5, 14 points), improved spell recall, magus arcana (arcane accuracy, bane blade, distant spellstrike, ghost blade, quickened magic, reach spellstrike, spell blending, spell-scars, tabris’s step ), spellstrike Magus (Eldritch Archer) Spells Prepared (CL 20th concentration +24) 6th-cold ice strike (DC 20), contagious flame, disintegrate (DC 20), greater dispel magic, greater heroism 5th-corrosive consumption, cosmic ray (DC 19), echolocation, intensified forceful strike (DC 18), teleport 4th-calcific touch (DC 18), dimension door, enervation, intensified force punch (DC 17), forceful strike (DC 18), greater invisibility 3rd-fly, force punch (DC 17), haste, heroism, ray of exhaustion (DC 17), vampiric touch 2nd-cat's grace, glitterdust (DC 16), scorching ray, sense vitals, acid elemental intensified snowball (2) 1st-frostbite, gravity bow, ray of enfeeblement (DC 15), acid elemental snowball (2), vanish (DC 15) 0 (at will)-acid splash, arcane mark, detect magic, disrupt undead, open/close (DC 14), prestidigitation, read magic - Statistics - Str 14, Dex 32, Con 10, Int 18, Wis 12, Cha 8 Base Atk +15 CMB +17 CMD 38 Feats - Custom Feat -, Ancestral Weapon Mastery, Arcane Strike, Clustered Shots, Deadly Aim, Elemental Spell, Greater Spell Penetration, Improved Precise Shot, Intensified Spell, Manyshot, Point-Blank Shot, Precise Shot, ranged spell combat, Spell Penetration, Weapon Finesse, Weapon Focus (longbow) Traits magical lineage, warrior of old Skills Acrobatics +21, Appraise +6, Climb +11, Craft (bows) +20, Craft (tattoo) +11, Fly +18, Knowledge (arcana) +21, Knowledge (dungeoneering) +8, Knowledge (engineering) +7, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +6, Knowledge (nature) +10, Knowledge (nobility) +5, Knowledge (planes) +8, Knowledge (religion) +5, Linguistics +5, Perception +26, Ride +17, Sense Motive +2, Sleight of Hand +20, Spellcraft +23 (+25 to identify magic item properties), Stealth +36, Survival +15, Swim +8 Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties Languages Common, Draconic, Dwarven, Elven, Orc, Sylvan SQ elven magic, fighter training, focusing spellstrike, greater spell access, heavy armor, knowledge pool, ranged spell combat, ranged spellstrike, ranged weapon bond Combat Gear potion of bear's endurance, potion of cat's grace, potion of cure light wounds (5), scroll of enervation, spell tattoo of Cat's Grace, spell tattoo of Dimension Door, spell tattoo of Fly, spell tattoo of Frostbite, spell tattoo of Gravity Bow, spell tattoo of Haste, spell tattoo of Heroism, spell tattoo of Snowball, staff of defense, wand of greater invisibility (6 charges), acid, alchemist's fire, alkali flask, antiplague, antitoxin (2), armor ointment (2), holy water Other Gear +4 elven chain, +2 constructs-bane adamantine rapier, oathbow (+2 Str), arrows (60), blunt arrows (20), mithral dagger, mwk elven branched spear, boots of elvenkind, bracers of armor +8, cloak of elvenkind, efficient quiver, gem of seeing, manual of quickness of action +1, pathfinder pouch, ring of arcane mastery, ring of evasion, tome of clear thought +2, adventurer's sash, elven trail rations (4), ink, inkpen (2), masterwork backpack, saerinthel book 1, saerinthel book 2, 1,696 gp - Special Abilities - Arcane Accuracy +4 (Su) 1 Arcane Pool: +4 to attack rolls until the end of your turn. ![]() enchantments Defensive Abilities evasion Immune sleep - Offense - Speed 30 ft. Saerinthel Male elf magus (eldritch archer) 20 CG Medium humanoid (elf) Init +13 Senses low-light vision Perception +26 - Defense - AC 29, touch 21, flat-footed 18 (+8 armor, +11 Dex) hp 160 (20d8) Fort +12, Ref +17, Will +13 +2 vs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |